![]() The events are varied but it is always about cheating the skill checks. Combat is turn-based where each character has their unique set of skills that needs recharging before next use costing the action points from the same action points pool. More specifically, you encounter events on the map where your lords can improve their skills or get more souls and create terror advantages throughout sections of the world. Nice setting, graphics, interesting set of skills and good voice overs but lack of real depth in combat, poorly balanced essence feature, empty useless world, too linear, merchant is a bummer and it is a bad roguelike. After that, it is the same over and over. Rogue Lords is a nice candy with a tasteless filling that will bore you after the first 2 hours. Lategame content can come later, and i'm sure it will be greate. I still rate this game 10/10 cause i do bielve that on this kind of game, the game design is everything. The only big negativ point on my side is the lack of lategame content (After 40h+ of gameplay) I repete myself but the devil power is super original, and reduce RNG in a way that I really love If you try to only max out one kind of damage or one character : You will fail The difficulty is prety high, specialy if your composition is not balanced. The Game design and the mecanics between different composition is amazing (In my opinion, not a single game of the sort goes that deep) The Story is okay (Interesting, but not the best ever) While on most of the concurent, you have to restart your runs when you get unlucky. Devil power allow you to balance RNG to your advantage, and if you are use to this kind of game, you will manage to destroy every single run. I like the fact that the RNG play a very small role on this game. ![]() I cleared the main story in about 18 hours. ![]() Looks like i have a very different opinion as most of the people.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |